The Rooms
draw walls · hang work from the archive · walk inside — the owner alone seals what stands world · reading…The Stage
Instrumenta · the instruments
Click a result to select, then switch to Wall Art and place it. Local preview: /surf may be empty offline.
Left Click: Action · Right Click + Drag: Pan · Scroll: Zoom · WASD to walk
I · The Plan
II · The Walk
1 Draw Room — drag chambers on the plan (overlaps merge)
2 Place Object — plinths & forms; right-drag pans, scroll zooms
3 Wall Art — Find a plate from the archive, click near a wall
4 colour, mist, tile — set the atmosphere
5 Save Room, then Enter Walk Mode — WASD to walk
On Binding & Sealing
What is sealed
| walls | every chamber rectangle in the floorplan |
| furnishings | placed objects and hung works, by position |
| atmosphere | wall & environment colour, mist, tiling |
| textures | uploaded walls are pushed to the world's media store, then referenced by url |
| sound | the room's music playlist |
Who may seal
A room stands inside a world — passed as ?word=<world>. Only that world's owner may seal (save) the room; an unsigned hand is sent to the login desk, and a hand that is not the owner is refused.
Once sealed, anyone may walk it — the room loads for every visitor exactly as its owner left it. Nothing here is fabricated; an unbound stage saves nothing until you open a room in a world you hold.
Space is the first frame · hang the work where a body can stand before it