The Rooms

draw walls · hang work from the archive · walk inside — the owner alone seals what stands world · reading…

The Stage

Instrumenta · the instruments
Click a result to select, then switch to Wall Art and place it. Local preview: /surf may be empty offline.

Left Click: Action · Right Click + Drag: Pan · Scroll: Zoom · WASD to walk

I · The Plan
II · The Walk
1 Draw Room — drag chambers on the plan (overlaps merge) 2 Place Object — plinths & forms; right-drag pans, scroll zooms 3 Wall Art — Find a plate from the archive, click near a wall 4 colour, mist, tile — set the atmosphere 5 Save Room, then Enter Walk Mode — WASD to walk

On Binding & Sealing

What is sealed

wallsevery chamber rectangle in the floorplan
furnishingsplaced objects and hung works, by position
atmospherewall & environment colour, mist, tiling
texturesuploaded walls are pushed to the world's media store, then referenced by url
soundthe room's music playlist

Who may seal

A room stands inside a world — passed as ?word=<world>. Only that world's owner may seal (save) the room; an unsigned hand is sent to the login desk, and a hand that is not the owner is refused.

Once sealed, anyone may walk it — the room loads for every visitor exactly as its owner left it. Nothing here is fabricated; an unbound stage saves nothing until you open a room in a world you hold.

Space is the first frame · hang the work where a body can stand before it